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Equal 20sec resapawn for both teams
Yes 75%  75%  [ 24 ]
No 13%  13%  [ 4 ]
No opinion 13%  13%  [ 4 ]
Total votes : 32
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 Post subject: Respawn Timing vote
PostPosted: Fri Sep 11, 2009 8:24 pm 
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Corporal
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Hi!
Im thinking about set 20 sec respawn on both axis and allies teams on maps like radar/gold/siwa/venice/fuel etc...(no special)
Look at teams after connect: 70% allies have 1more player. A lot of people are choosing allies bcs they have faster respawn.
And theres nothing worst than miss respawn and waiting 30 sec :doh: :doh:
I know that is big change, but fragzone means zone to catch frags =) faster respawn= more frags =)

What do you think ladies and gentlemen?

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 Post subject: Re: Respawn Timing
PostPosted: Sat Sep 12, 2009 9:07 am 
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Oh i found this is a very good Idea!

(the most time when it is 8 vs 8 I show where are better player and go in the other team! but when the teams are balanced most I choose Allies because Respawntime)

:D

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 Post subject: Re: Respawn Timing
PostPosted: Mon Sep 14, 2009 7:26 pm 
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clawi we waiting for Ur opinion :bowdown: :bowdown:

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 Post subject: Re: Respawn Timing
PostPosted: Mon Sep 14, 2009 7:47 pm 
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it could make it impossible for allies to plant and defend dyna in oasis, etc...
if anything changes, we should run a long test first....

btw: only 10 ppl cared for this topic.....maybe the vote should run for a longer time.....

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 Post subject: Re: Respawn Timing
PostPosted: Mon Sep 14, 2009 7:56 pm 
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[BTC]Rhino Cracker wrote:
it could make it impossible for allies to plant and defend dyna in oasis, etc...
if anything changes, we should run a long test first....

btw: only 10 ppl cared for this topic.....maybe the vote should run for a longer time.....

:!

plz annonce your vote at our server to the other players, that they have to vote too

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 Post subject: Re: Respawn Timing
PostPosted: Mon Sep 14, 2009 9:28 pm 
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Axis should have shorter spawn time....than maps maybe would last longer..

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 Post subject: Re: Respawn Timing
PostPosted: Tue Sep 15, 2009 6:31 am 
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|bTc|ClawFire wrote:
[BTC]Rhino Cracker wrote:
it could make it impossible for allies to plant and defend dyna in oasis, etc...
if anything changes, we should run a long test first....

btw: only 10 ppl cared for this topic.....maybe the vote should run for a longer time.....

:!

plz annonce your vote at our server to the other players, that they have to vote too


I think this will be a job for.....Nashorn Plätzchen!!!

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 Post subject: Re: Respawn Timing vote
PostPosted: Wed Sep 16, 2009 6:58 pm 
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I have some votes here, from players from FZ2:

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Add 18.09:
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So add +8 to vote yes:)

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Last edited by di3bitch on Sun Sep 20, 2009 5:11 pm, edited 8 times in total.

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 Post subject: Re: Respawn Timing vote
PostPosted: Wed Sep 16, 2009 7:35 pm 
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That's for your great Work ;D :! :! :! :!

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 Post subject: Re: Respawn Timing vote
PostPosted: Wed Sep 16, 2009 9:47 pm 
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papa
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but the best way, they have to regist and have to do a real vote :tongue11:

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 Post subject: Re: Respawn Timing vote
PostPosted: Thu Sep 17, 2009 5:32 am 
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I dont think that players choose alliey bcs of the spawntime.I think they choose bcs alliey most of the time attacs :) .The team balance is although not so great. Most of the time theres 8vs8 : 3 players 5 bots and alliey 7 players and 1 bot , thats not very equal .For that i vote YES :) .

Thx!

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 Post subject: Re: Respawn Timing vote
PostPosted: Thu Sep 17, 2009 6:59 am 
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Need more axis attack maps!

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 Post subject: Re: Respawn Timing vote
PostPosted: Thu Sep 17, 2009 7:47 am 
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need even respawn timing :!

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 Post subject: Re: Respawn Timing vote
PostPosted: Thu Sep 17, 2009 12:46 pm 
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ok i vote yes too

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 Post subject: Re: Respawn Timing vote
PostPosted: Thu Sep 17, 2009 3:02 pm 
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ja =)
But imo now defend advantage of axis will gone ... :idee:

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