It is currently Wed Oct 16, 2019 6:57 pm

All times are UTC + 1 hour

Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: FieldOfBattles- Wolfenstein Clan
PostPosted: Sat Mar 19, 2011 10:41 am 
Hello to all, I would like to share with you a game that is very enjoyable especially for fans of the epic battle of the Second World War between Axis and Allies forces, I will introduce this wonderful free online game which will not disappoint you. This game will offer you hundreds of hours of pure entertainment with many weapons to choose from (Thompson, MP40, BAR, M1 Garand, Rifle-Grenades, Flame-throwers, Poison Needles and much more!) and many kinds of soldiers to fight for (Medical, sniper, engineer and more!).


The play provides servers for our clan Field Of Battles. Our clan has 3 servers where you can have a good time, a capacity of up to 80 players playing simultaneously on different servers and rules to make your stay the best experience we can offer to this great game. Both our servers and our people from the forums are nice, sociable, willing to learn and improve his skills. Guests and members are a range of nationalities that stem the globe who all want the same as you, to have a good time. Also if you can not contact me, in our Clan Forum you can find all the information that you seek and we have a whole dedicated team who can answer any questions.

Field of Battles Clan

Action – Shooter

Number of players:

Texts: English
Voices: English

Wolfenstein: Enemy Territory is an online game team contest, set in World War II and battles/missions between Allied and Axis forces.
The style is the same as Wolfenstein, ie first-person combat, different types of soldiers (doctors, engineers, assault units, snipers, etc.), And full set in World War II. Set in 1944, The fights take place at venues "real" and can develop campaigns that are a continuing series of scenarios.
During combat players gain experience and skill, and are rewarded with additional abilities that remain throughout the season. we have added new kinds of units, enhanced Covert Ops, and engineers, who can perform actions like stealing enemy uniforms or build structures and military sites.


• Processor: 600 MHz.
• Memory: 128 MB.
• Video: 32 MB.
• DirectX 8.1


Download Links:

part 1:
part 2:
part 3:
Pass: fieldofbattlesbylycos

Instructions for installing are inside the .rar file of the game.
If you experience any problems or need anything here is our xfire addresses: fobtitan (Deutsch), xxleberwurstxx (Deutsch), lycos666 (spanisch) oder libertine1 (englisch).

And for those who do not have xfire you can download it here:

 Post subject: Re: FieldOfBattles- Wolfenstein Clan
PostPosted: Sat Mar 19, 2011 12:45 pm 
User avatar

Joined: Wed Aug 09, 2006 11:32 pm
Posts: 749
Location: France
just saw your clan members on Internet.. looks like a mexican army :)

Ψ(kitty) = [1/(2^(1/2))]*Ψ(alive) + [1/(2^(1/2))]*Ψ(dead)

 Post subject: Re: FieldOfBattles- Wolfenstein Clan
PostPosted: Sat Mar 19, 2011 8:13 pm 
User avatar

Joined: Wed Jul 21, 2004 6:51 pm
Posts: 9007
Location: Germany
i like the spawn killing rule :whistle:

# If the spawn point you are killing at is capturable via flag then it is not spawn killing.

# If the spawn can be destroyed via satchel charge or dynamite, it is not spawn killing (i.e. command posts or the first garage door on supply depot). If you cannot/willnot destroy the spawn then it is considered spawn killing.

# If you have an objective, you may spawn kill, but you may NOT spawn camp. The objective is not to be used as a shield against the rules of spawn killing.

# If an enemy has an objective and is hiding in the spawn then you are free to go in and kill any enemy that poses a threat until the objective is returned. Once the objective is returned then any kills inside the spawn will be spawn kills.

# If an enemy is camping in, and or attacking from a spawn, i.e. sniping, mortar, etc, it is not spawn killing to kill THAT enemy. Any other enemy killed within the spawn will be considered a spawn kill.

# If the spawn in question is between you and an objective, you may pass through the spawn but you may not spawn kill.


 Profile E-mail  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC + 1 hour

Who is online

Users browsing this forum: No registered users and 1 guest

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group