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 Post subject: "ETserver pack 2.60b v0.2" released
PostPosted: Thu Oct 16, 2008 5:04 pm 
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papa
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Joined: Wed Jul 21, 2004 6:51 pm
Posts: 9007
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Today we have released the "ETserver pack 2.60b v0.2"!!!


>>> D O W N L O A D <<< (337mb)


README.txt wrote:
*** This is a complete installed W:ET server for Win + Linux ***



*** This ETserver has following parts installed ***

ETMAIN: (win + linux)
ET 2.60b

MODS: (win + linux)
ETPRO 3.2.6
ETPUB 0.8.1 + client20070801
Jaymod 2.1.7
NoQuarter 1.2.0 + fix

OmniBot: (win + linux)
OmniBot 0.66 (for ETpub 0.8.1 / Jaymod 2.1.7 / NoQuarter 1.2.0 / ETpro doesn't support OmniBot)

ETadmin_mod: (untested)
ETadmin_mod 0.29 (linux)
ETAdmin Mod Control Center v0.75 (win)

Start link: (win)
ETpro
ETpub
ETpub_OmniBot
Jaymod
Jaymod_OmniBot
NoQuarter
NoQuarter_OmniBot

Start script: (linux)
ETpro (start/stop/restart)
ETpub (start/stop/restart)
ETpub_OmniBot (start/stop/restart)
Jaymod (start/stop/restart)
Jaymod_OmniBot (start/stop/restart)
NoQuarter (start/stop/restart)
NoQuarter_OmniBot (start/stop/restart)

DOCS:
for ETpro (Admin- & Playerguide)
for ETpub (Admin- & Playerguide / Obuituaries)
for Jaymod (Adminguide / ACL Commands & Privilages)
for NoQuarter (Wiki-link / Shrubbot Guide)
for OmniBot (Wiki)
for Punkbuster (Admin- & Playerguide / FAQ)
for ETserver (Config & Startup)

MAPS:
adlernest
braundorf_b4
et_beach
et_ice
Frostbite
supply
sw_goldrush_te
tc_base




*** What i have to do?! ***

1. (Windows) Extract the archive and copy the complete ETserver folder to "C:\Games\"
(Linux) Extract the archive and copy the complete ETserver folder to "/home/username" (e.g. /home/john")

2. Read the documentation for the server inside the "/docs/Serverguide" folder.

3. Create/edit the "server.cfg" inside the mod folder you want to run.
You will find an example "server.cfg" and other config examples (*.cfg) inside the "/docs/mod" folder (e.g. "/docs/Serverguide/server.cfg")

4. Create/edit the "objectivecycle.cfg" or the "campaigncycle.cfg" and copy it into the "/etmain" folder.
You will find the "objectivecycle.cfg" or "campaigncycle.cfg" inside the "/docs/Serverguide/" folder.
You will find the "correct" mapname inside the "mapname.pk3" (e.g. venice.pk3) > "/maps" and use the "*.BSP" (e.g. venice) name (without .BSP).
To open the "mapname.pk3" (e.g. venice.pk3), read below *** What i have to know about "*.pk3" files ***

5. Read the documentation for the the mod you want to run and edit the "server.cfg" with the new settings you like to use.
You will find them inside the "/docs/mod" (e.g. "/docs/etpro) folder, sorted by mod.

6. Edit the "shrubbot.cfg" (ETpub / NoQuarter) or alternatively the "level.db" (when using Jaymod) and copy it into the "/mod" folder (e.g. "/etpub").
You will find the "shrubbot.cfg" or "level.cfg" in the "/docs/mod" folder.

7. (Windows) Start the server by double-clicking the "MOD" link you like to use (e.g. "ETpro).
(Linux) Start the server by do "./MOD start" (e.g. "./ETpro.sh start")
The Linux start scripts understand start/stop/restart (e.g. ./ETpro restart)
(Both) Every mod has it's own startlink/script. [ETpub/NoQuarter/Jaymod also have a startlink/script with the OmniBot start parameter (e.g. "ETpub_OmniBot.sh") if you like to have Bots on your server.

NOTE (Linux): The large and small letters are important (e.g. "./ETpro.sh start). Also make sure the startscripts are executable (type 'chmod "scriptname" +x' in a console to make them executable; e.g. "cd /home/john/ETserver > chmod +x ETpro.sh"
NOTE (Linux): To start "Jaymod_OmniBot.sh" and "NoQuarter_OmniBot.sh" you have to edit this files with an editor first, to set the right path to the omni-bot directory: "+set omnibot_path /home/username/ETserver/omni-bot" (e.g. "+set omnibot_path /home/john/ETserver/omni-bot". Normaly "ETpub" will find the right path automatically.

* mod/MOD means the modification you want to use (/etpro, /etpub, /noquarter, /jaymod)




*** What i have to know about "*.pk3" files ***

1. "*.pk3's" are renamed "*.ZIP" files. To open or to edit them you have use an ordinary ZIP prog (e.g. 7-Zip, WinZip etc.).
2. If you want to edit and save a "*.pk3" (e.g. "venice.pk3), you have to save them as "ZIP" and not as "RAR" or something else. Then you can change the extension back to ".pk3" again.
3. You have to copy the maps ONLY into the "/etmain" folder. Maps DON'T belong to the MOD folder!
4. If you want to install a SKIN, copy them into the MOD folder (e.g. "/etpro").
5. ET reads the *.pk3 from A-Z.




*** Why there isn't a ready server.cfg for a faster startup?! ***

With this serverpackage i'd like to give you a ready startup package.
You don't have to search the web yourself for the included mods and documentation.
You have nothing more to do than writing/editing a server.cfg config!
Every server, admin, clan & community want to have their own settings, so this is one reason why i didn't include a "ready to use" server.cfg in this package.
If i would have created a server.cfg, you also won't learn anything, so you would always need help and have to ask questions, if you want to reconfigure your server.
If you create your own server.cfg you will learn and understand much about ET and the MODs.
You can help yourself with every server (re-)configuration and you have a configurated server which suit your needs.
To create a simple and working server.cfg you will need less than half an hour.




*** What i have to know about "*.wav" files ***

ET doesn't support all "*.wav" compressed files. You have to encode them with the following setting:
- PCM
- 16 bit
- 22050 khz
- mono




*** What i have to know about "*.tga" files ***

ET doesn't support all "*.tga" compressed files. You have to encode them with the following setting:
NOTE: To use transparency at the images, you have to use "Alpha-Channels"!
- TGA Typ 2: 24 Bit RGB without compression
- TGA Typ 3: monochrom (s/w) without compression
- TGA Typ 10: 24 Bit RGB mit RLE-compression




*** Troubleshooting ***

(Linux)
Q: At startup i see "Starting etserver ETMod" (e.g. "Starting etserver ETPro") but i can't connect to my server by "/connect IP.of.your.server:27960"!
A: There is a problem with the port. Open the startscript (e.g. "ETpro.sh") with an editor and change the line "+set net_port 27960" to a higher value (e.g. "+set net_port 27970").

(Linux)
Q: The Mod is starting, but the Bots are not connecting!
A: To start "Jaymod_OmniBot.sh" and "NoQuarter_OmniBot.sh" you have to edit this files with an editor. You have to set the correct path at the line "+set omnibot_path /home/username/ETserver/omni-bot" (e.g. "+set omnibot_path /home/john/ETserver/omni-bot". Normally "ETpub" will find the correct path automatically.






*** special THX to ***

"|bTc|" (http://www.btcclan.de)
id & splashdamage
rtcw.jolt.co.uk
punkbuster
and to all the MOD teams, great work

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 Post subject: Re: "ETserver pack 2.60b v0.2" released
PostPosted: Thu Oct 30, 2008 9:12 pm 
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Joined: Thu Oct 30, 2008 9:08 pm
Posts: 16
HI
Danke noch mal und das Pack ist Sehr gut zusammen gestellt und hat ordnung :D :respekt:
Aber ich verstehe das AdminMod nicht was ihr da bei gepackt habt. :help:


Trozdem ist es super!

mfg
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 Post subject: Re: "ETserver pack 2.60b v0.2" released
PostPosted: Thu Oct 30, 2008 11:16 pm 
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papa
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Joined: Wed Jul 21, 2004 6:51 pm
Posts: 9007
Location: Germany
BuBBlz wrote:
Aber ich verstehe das AdminMod nicht was ihr da bei gepackt habt. :help:

auch keine ahnung mehr :hehe:
hatte es vor jahren mal benutzt

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 Post subject: Re: "ETserver pack 2.60b v0.2" released
PostPosted: Fri Oct 31, 2008 2:45 pm 
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HAHAHAHAHAHAHAHAHAHAHAHA

ok wie mach ich dann admin rechte sprich levels ???
:idee:

mfg
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 Post subject: Re: "ETserver pack 2.60b v0.2" released
PostPosted: Fri Oct 31, 2008 3:13 pm 
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papa
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Posts: 9007
Location: Germany
bei welchem mod?

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 Post subject: Re: "ETserver pack 2.60b v0.2" released
PostPosted: Fri Oct 31, 2008 7:12 pm 
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jaymod 2.1.7

ehmm gibts wieder so vorlagen??? :D

mfg
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 Post subject: Re: "ETserver pack 2.60b v0.2" released
PostPosted: Fri Oct 31, 2008 8:01 pm 
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papa
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Joined: Wed Jul 21, 2004 6:51 pm
Posts: 9007
Location: Germany
ja, die gibt es

schau mal unter "/ETserver/docs/Jaymod/level.db"
die erklärungen der befehle stehen in der "Jaymod ACL Commands & Privilages.pdf"

dachte eigentlich das sich fragen mit den guids erledigt hätten :wink:

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 Post subject: Re: "ETserver pack 2.60b v0.2" released
PostPosted: Fri Oct 31, 2008 9:29 pm 
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:D:D:D

ich habe die "level" datei gesehn aber bei mia ist das eine "Datenbankdatei" deswegen dachte ich lass mal lieber :D

egal trozdem danke
jetzt nur noch die frage wie installiere ich das dingen

:panzer: vs. Meinserver

mfg
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 Post subject: Re: "ETserver pack 2.60b v0.2" released
PostPosted: Fri Oct 31, 2008 11:07 pm 
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papa
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Location: Germany
einfach in den "/jaymod" ordner

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 Post subject: Re: "ETserver pack 2.60b v0.2" released
PostPosted: Sat Nov 01, 2008 2:36 pm 
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:D
es funzt JAAAAAAA :D:D

aber die maps nerven was haben die ordner:
mapconfigs
mapscripts

auf sich ???
was bringen die?


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 Post subject: Re: "ETserver pack 2.60b v0.2" released
PostPosted: Sat Nov 01, 2008 3:34 pm 
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papa
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Location: Germany
mapconfig:
wenn du eine "default.cfg" dort erstellst, dann werden bei JEDEM mapload die settngs aus dieser default.cfg geladen
damit kannst du z.b. immer wieder die panzer auf 1 setzen, wenn admins diese im spiel z.b. auf 0 gesetzt haben und vergessen haben sie wieder auf 1 zu setzen

wenn du die *.cfg so nennst, wie die map heißt, z.b. venice, dann muss die halt "venice.cfg" heißen.
dann wird beim mapload von venice auch nur die venice.cfg mit den dort hinterlegten settings ausgeführt
so kannst du wür jede map eigene server settings erstellen


mapscripts:
das verhalten einem map wird duch *.scripts dateien gesteuert
z.b. spawnpunkte, mauern, panzer fahret, spawnzeten etc.
bub kannst du z.b. die venice.script ändern und in den mapscriptsordner kopieren
dann wird anstatt des standart venice.scripts halt die modifizierte version geladen

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 Post subject: Re: "ETserver pack 2.60b v0.2" released
PostPosted: Sat Nov 01, 2008 5:12 pm 
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oke so wie ich das verstanden habe
1. Mapconfigs sind die .cfgs für einzelne maps
2. .scripts sind halt respawntime, wer ojaktive machen muss etc.


so jetzt die frage:
Kann ich die beiden ordner einfach löschen?
Oder einfach den scripts ordner löschen so das nur die einzelnen cfgs benutzt weden ?
Wenn ich die dann gelöscht habe wo muss ich die Maps dann reintuhen?(ist das so wie etpub wo ich ne ojektive.cfg machen muss)

mfg
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 Post subject: Re: "ETserver pack 2.60b v0.2" released
PostPosted: Sat Nov 01, 2008 8:15 pm 
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papa
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Location: Germany
maps gehören immer in den etmain
|bTc|ClawFire wrote:
*** What i have to know about "*.pk3" files ***
...
3. You have to copy the maps ONLY into the "/etmain" folder. Maps DON'T belong to the MOD folder!


|bTc|ClawFire wrote:
4. Create/edit the "objectivecycle.cfg" or the "campaigncycle.cfg" and copy it into the "/etmain" folder.



1.+2. du kannst diese löschen, sind nicht zwingend erforderlich

ps: sei net böse, aber hast du die README dir durchgelesen?
bzw. die "ETserver guide.pdf" und "ETserver setup & advanced commands.pdf"?

weil alles was du mich hier fragst ist schon in der readme beantwortet :wink:
aussser mapscripts&mapconfigs. dieses steht aber in den docs der mods

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 Post subject: Re: "ETserver pack 2.60b v0.2" released
PostPosted: Sun Nov 02, 2008 7:44 pm 
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ich habe mehrere sachen schon gelesen aber nicht wirklich verstanden =)

egal
das wollte ich nur wissen danke

mfg
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 Post subject: Re: "ETserver pack 2.60b v0.2" released
PostPosted: Sun Nov 02, 2008 8:49 pm 
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papa
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Posts: 9007
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kein problem :!

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